Josiah Colborn - Creative Game Development
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TACTICS CORP

Tactics Corp Pitch Document

I was inspired by Harebrained Schemes' Shadowrun Returns to create this proposal for Tactics Corp. My goal with Tactics Corp was to create a more mobile-friendly, casual, short-session and less chance-driven game that still evoked Cyberpunk themes. To establish the vision, I wrote a four-page pitch document. The document outlines the market appeal, critical technology requirements and sample content to communicate the overall vision for the project.
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Gameplay Mockup

To help visually-driven readers of the Pitch Document understand the vision for Tactics Corp a little better, I created this Gameplay Mockup. It demonstrates many important aspects of the game, including visually-identifiable character classes, menu-based action selection, and a line-of-sight based fog-of-war.

While this may serve as a starter for art direction, that is a secondary priority compared to communicating visual gameplay info. Communicating both with words and pictures allows me to evangelize project vision efficiently to all project contributors.

Level Design

To further explore the kind of experience I expected Tactics Corp to provide, I created a sample level layout and script. This content serves as an exemplar for engineers and game designers to understand the application of the game's systems, informing how those systems may provide a fun experience. The content also sets the quality standards for other designers, in regards to the expected writing and complexity / intrigue of the missions to properly evoke the Cyberpunk setting.


Using the Pitch Document, Level Layout and Level Script, Tactics Corp is fully playable in pen-and-paper form for prototyping purposes.
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Full Level Layout
Full Level Script PDF
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