Josiah Colborn - Creative Game Development
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Resume
josiah_2015-11_art-resume.pdf
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Contact
Email  -  josiah@aokcreations.com

[LinkedIn]
Josiah Colborn 
I provide cohesive creative leadership and compelling content for
game projects by bringing the following strengths to game teams:
  • Affinity for aesthetics and asset production for game development
  • Risk-manager, critical thinker, organizer and tech-savvy content creator
  • Top-down understanding of game systems and their impact on a product
  • Bottom-up perspective of gameplay experiences as a passionate gamer
  • Avid writer and inclusive communicator; Approachable and professional

Professional Experience
Wargaming Seattle
Art Manager                                                                               May 2013 – Current
·         Wrote design proposals, job descriptions and art bibles for free-to-play projects
·         Collaborated with dept. directors to create goals; Tasked artists and art leads
·         Senior art department representative for development processes and hiring
·         Key resource for team organization, morale and communication solutions
·         Created schedules and estimates to meet content needs, including outsourcing
·         Grew a world-class multi-discipline art team from 6 to 28 in about one year
 
Gas Powered Games
Art Lead and Art Coordinator                                                 June 2011 – May 2013
·         Art Lead for HEX: Shards of Fate, built in Unity 3D
·         Directed UI art style and artists; Matched the style of our partner’s product
·         Unified art asset tracking systems; Established and documented art pipelines
·         Expert on complex game content systems including UI, terrain, water and trees
·         Created concepts, models, textures and icons for Age of Empires Online
·         Go-to-guy for art content-engineering and asset creation miscellanea
·         Tasked, mentored and directed internal, off-site and intern artists
 
Super X Studios
Game Systems Designer, Contract                                       August 2015 – Current
·         Established product vision for Greg Hastings Paintball 3
·         Designed player equipment and avatar skill economy and progression systems
·         Collaborate and build consensus on goals with the Creative Director, Tech Director
          and Game Designers through documentation, emails and meetings
 
Super X Studios
Creative Lead and Art Lead                                      October 2007 – November 2010
·         Designed mechanics and game content for:
·         Greg Hastings' Paintball 2, Wild Earth: African Safari and publisher game pitches
·         Designed levels, made UI layouts, created VFX assets and set up game objects in-engine
·         Directed, tasked, mentored and established process for a team of 4 artists
·         Created game assets using all art disciplines for game projects in multiple styles
·         Researched and learned art techniques to enhance the studio’s art quality
          Also contracted as an animator during the period of May – September 2005
 
Infinitos Pen & Paper Roleplaying System
Creator                                                                                                        Current
·         Designed and wrote all game system rules for a trans-genre roleplaying system
·         Create and host original content to test systems and gather player feedback
 
Microsoft Game Studios (VOLT)
QA Lead, Mass Effect                                                 February 2007 –September 2007
QA Lead, Vanguard and Gears of War                   January 2006 – November 2006

Ballena Technologies, Inc.
3D Modeler                                                       November 2006 – February 2007
  • Recreated photo-realistic venues with 3D models and textures using blueprints

Education
Art Institute of Seattle (2002-2004)
Animation, Art and Design Program

 High School Diploma (2002)

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