Progression and Economy
Following the example of free-to-play titles like Clash of Clans, Monster Castle and Warframe, I designed game economy and progression systems that give players lots of goals and interesting paths to achieving them.
Whether the player is improving their gear, or leveling up their avatar's skills, GHP3 employs modern design that incentivizes retention and continued, active participation in the game. These systems always revolve around the core game experience: Exciting paintball combat action.
Prioritizing Social Play
By including both social content, and social progression mechanics, I designed systems that encourage and benefit social play as a primary focus for GHP3.
One of GHP3's new technologies is an advanced field creator. Many games have featured level editors, but GHP3 features player-created content as part of the game's core experience. I designed systems that reward the creation, play and rating of player-created content with the goal of keeping GHP3's online community well-supported with fresh, high-quality content that traditional game development simply can't keep up with.
The field creator and the game's team ( clan / guild ) system also has engaging progression mechanics built in to encourage players to enjoy every aspect of the game to its fullest.